20260619
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169
assets/make_icon.py
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169
assets/make_icon.py
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# -*- coding: utf-8 -*-
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"""Generate the meatshell app icon (braised pork-belly + terminal prompt).
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Pure-Pillow, 4x supersampled for crisp anti-aliasing.
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Outputs: icon.png (256), icon@512.png, meatshell.ico (multi-size)
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"""
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import math
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from PIL import Image, ImageDraw, ImageFilter, ImageFont, ImageChops
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SS = 4
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BASE = 256
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S = BASE * SS # working canvas 1024
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OUT_DIR = "." # script is run from assets/
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def lerp(a, b, t):
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return int(round(a + (b - a) * t))
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def vgradient(size, top, bot):
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"""Vertical gradient RGB image."""
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w, h = size
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col = Image.new("RGB", (1, h))
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px = col.load()
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for y in range(h):
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t = y / (h - 1)
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px[0, y] = (lerp(top[0], bot[0], t),
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lerp(top[1], bot[1], t),
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lerp(top[2], bot[2], t))
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return col.resize((w, h))
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def wavy_band(x0, x1, y_top, y_bot, amp, phase, n=60):
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"""Polygon points for a horizontal band with wavy top & bottom edges."""
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pts = []
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for i in range(n + 1):
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x = x0 + (x1 - x0) * i / n
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y = y_top + amp * math.sin(i / n * math.pi * 2.5 + phase)
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pts.append((x, y))
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for i in range(n, -1, -1):
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x = x0 + (x1 - x0) * i / n
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y = y_bot + amp * math.sin(i / n * math.pi * 2.5 + phase + 0.6)
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pts.append((x, y))
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return pts
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img = Image.new("RGBA", (S, S), (0, 0, 0, 0))
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# ---------------------------------------------------------------- tile (dark terminal)
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tile_mask = Image.new("L", (S, S), 0)
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ImageDraw.Draw(tile_mask).rounded_rectangle(
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[0, 0, S - 1, S - 1], radius=int(S * 0.22), fill=255)
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grad = vgradient((S, S), (37, 36, 46), (22, 21, 28)).convert("RGBA")
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img.paste(grad, (0, 0), tile_mask)
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# subtle top sheen on the tile
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sheen = Image.new("RGBA", (S, S), (0, 0, 0, 0))
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ImageDraw.Draw(sheen).ellipse(
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[int(-S * 0.3), int(-S * 0.55), int(S * 1.3), int(S * 0.35)],
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fill=(255, 255, 255, 22))
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sheen.putalpha(ImageChops.multiply(sheen.getchannel("A"), tile_mask))
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img = Image.alpha_composite(img, sheen)
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# ---------------------------------------------------------------- meat block geometry
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mx0, my0 = int(S * 0.165), int(S * 0.175)
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mx1, my1 = int(S * 0.835), int(S * 0.825)
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mw, mh = mx1 - mx0, my1 - my0
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block_radius = int(mw * 0.17)
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# drop shadow under the block
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shadow = Image.new("RGBA", (S, S), (0, 0, 0, 0))
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ImageDraw.Draw(shadow).rounded_rectangle(
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[mx0, my0 + int(S * 0.02), mx1, my1 + int(S * 0.03)],
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radius=block_radius, fill=(0, 0, 0, 150))
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shadow = shadow.filter(ImageFilter.GaussianBlur(S * 0.025))
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img = Image.alpha_composite(img, shadow)
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# meat layers on their own layer, then clip to rounded rect
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meat = Image.new("RGBA", (S, S), (0, 0, 0, 0))
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md = ImageDraw.Draw(meat)
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# base fill so wavy edges never leave gaps
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md.rounded_rectangle([mx0, my0, mx1, my1], radius=block_radius,
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fill=(178, 47, 38, 255))
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amp = mh * 0.025
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# (start_frac, end_frac, color) top -> bottom, 五花肉 cross-section
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layers = [
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(-0.02, 0.15, (94, 52, 32)), # skin / caramel glaze
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(0.13, 0.31, (255, 224, 209)), # fat
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(0.29, 0.52, (199, 60, 45)), # lean
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(0.50, 0.66, (255, 216, 201)), # fat
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(0.64, 1.04, (181, 48, 39)), # lean
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]
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for idx, (a, b, col) in enumerate(layers):
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yt = my0 + mh * a
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yb = my0 + mh * b
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md.polygon(wavy_band(mx0 - 4, mx1 + 4, yt, yb, amp, idx * 1.7),
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fill=col + (255,))
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# marbling: faint warm streaks of fat running through the lean layers
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for (ly, ph) in [(0.42, 0.0), (0.74, 1.1), (0.92, 2.0)]:
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yc = my0 + mh * ly
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pts = []
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n = 60
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for i in range(n + 1):
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x = mx0 + mw * i / n
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y = yc + mh * 0.010 * math.sin(i / n * math.pi * 3 + ph)
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pts.append((x, y))
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md.line(pts, fill=(255, 228, 214, 70), width=int(S * 0.007), joint="curve")
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# glossy highlight on the glaze (top skin) — warm, not gray
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md.ellipse([mx0 + mw * 0.12, my0 + mh * 0.012,
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mx0 + mw * 0.60, my0 + mh * 0.085],
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fill=(255, 240, 224, 90))
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# clip meat to rounded-rect
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meat_mask = Image.new("L", (S, S), 0)
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ImageDraw.Draw(meat_mask).rounded_rectangle(
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[mx0, my0, mx1, my1], radius=block_radius, fill=255)
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meat.putalpha(ImageChops.multiply(meat.getchannel("A"), meat_mask))
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img = Image.alpha_composite(img, meat)
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# thin inner rim to define the block edge
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rim = Image.new("RGBA", (S, S), (0, 0, 0, 0))
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ImageDraw.Draw(rim).rounded_rectangle(
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[mx0, my0, mx1, my1], radius=block_radius, outline=(40, 18, 12, 160),
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width=int(S * 0.006))
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img = Image.alpha_composite(img, rim)
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# ---------------------------------------------------------------- terminal prompt >_
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def load_font(size):
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for path in (r"C:\Windows\Fonts\consolab.ttf",
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r"C:\Windows\Fonts\consola.ttf",
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r"C:\Windows\Fonts\lucon.ttf"):
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try:
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return ImageFont.truetype(path, size)
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except OSError:
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continue
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return ImageFont.load_default()
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prompt = Image.new("RGBA", (S, S), (0, 0, 0, 0))
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pd = ImageDraw.Draw(prompt)
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font = load_font(int(S * 0.30))
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text = ">_"
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bbox = pd.textbbox((0, 0), text, font=font)
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tw, th = bbox[2] - bbox[0], bbox[3] - bbox[1]
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tx = (S - tw) / 2 - bbox[0]
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ty = (S - th) / 2 - bbox[1]
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# dark shadow for legibility on the meat
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pd.text((tx + S * 0.012, ty + S * 0.012), text, font=font, fill=(20, 8, 4, 180))
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# bright terminal green
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pd.text((tx, ty), text, font=font, fill=(126, 255, 122, 255))
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prompt = prompt.filter(ImageFilter.GaussianBlur(1.2))
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img = Image.alpha_composite(img, prompt)
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# ---------------------------------------------------------------- export
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img256 = img.resize((BASE, BASE), Image.LANCZOS)
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img512 = img.resize((512, 512), Image.LANCZOS)
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img256.save("icon.png")
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img512.save("icon@512.png")
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img.resize((512, 512), Image.LANCZOS).save("icon@1024_preview.png") # for review
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img256.save("meatshell.ico", format="ICO",
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sizes=[(256, 256), (128, 128), (64, 64),
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(48, 48), (32, 32), (16, 16)])
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print("OK: icon.png, icon@512.png, meatshell.ico written")
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